Coordinates: every spot has an address
A point on a graph is described by two numbers: how far across (x), then how far up (y). Go 2 to the left and 3 up and you are at (−2, 3).
In Pip, he always walks along the ground to the x-value first, and then jumps up for the y-value.
Every spot in the plane has an address of two numbers: how far across, then how far up.